Tag: Game

  • Unnamed Game Progress Update

    Unnamed Game Progress Update

    About three months ago, my colleague and I worked on a game called ‘Unnamed Game,’ and I wanted to update you on the Unnamed Game progress. It’s good to know what you will need to work on when developing a game because it will prevent mistakes in the development cycle. For instance, the need to build and design a state engine for objects. Also, the desire to experiment with 3D mesh and animation objects in 3D Unity. Later on, I will present the video of the progress, and throughout, I will share images of the game progress.

    The making of The Unnamed Game

    Unnamed Game Progress is Straightforward When tests are simple!

    The advantage of testing simple 3D models have a better chance of getting you to create your game. In particular, you will come to understand that the learning curve for rigging and animating is tight. For example, you will need to spend hours tweaking the dope sheet while the modal is in pose mode. However, you have options to purchase tooling, such as Auto Rig Pro – an all-in-one solution to rig characters, re-target animations, and provide FBX export for Unity and Unreal Engine. You might wonder why you even need animation in your scenes? Would you prefer your modals to drag across the screen or have a walk cycle? Never the less, it’s essential to try all options such as modeling and rigging yourself or purchasing a plugin to aid you on your journey. 

    Experiments with 3D Objects in Blender and Unity

    Creating small unit tests within Blender and importing to Unity 3D will help you succeed in creating your game! In other words, in the Unnamed Game Progress report, the challenge of getting the ball meant, I needed to relearn the Dope Sheet. In particular, you will need to know how to set keys and create smooth transitions between frames. Also, the animated snake was no different in difficulty level. For example, I recommend you learn weight painting and working with bones. Also, animating a cube, my goal was to see how rotation and scaling will behave in Unity 3D. Finally, I discovered from all my testing that the majority of the issues were location-based, or the coordinates were not correctly mapped between Unity 3D and Blender.

    Testing Models

    Unnamed Game Progress: State Engine

    The benefits of implementing a state engine have the potential to get your game in the hands of a gamer. Also, in the Unnamed Game Progress story, organized code is easier to maintain. For example, we had to come up with a way to interact with other objects, see Pluggable AI With Scriptable Objects. Further, we quickly got documentation by using a formal coding pattern. In particular, we were able to define transitions and states in an excel document. Also, it made it easier to interact with other objects. Nevertheless, the negative we found is the increase in complexity. Based on what is said above, such as easy documentation, organized code, and smooth interaction, we can conclude that using state engines is a great benefit.

    State Engine Unknown Game
    State Engine

    Do you want a demo?

    You know!? Try the game out and stuff ๐Ÿ™‚

    A happy new year for new folks joining, and thank you for reading Unnamed Game Progress! Also, I asked my co-worker if he wanted to release a demo of the game for you all to try, but I think I need a bit more convincing! If you guys want to try the demo, please post in the comments below how badly you want it!

  • New Year 2020 Upcoming Agenda

    New Year 2020 Upcoming Agenda

    Happy New Year 2020! – “May this year bring peace, freshness, and joy in you and your family life! Wishing you a wonderful Happy New Year.” – Stolen from the internet, but seriously, I want all my fellow readers to keep their chin up and stay positive for New Year 2020. What’s more, keep doing what you love and keep your goals small and manageable, then you will find success! In particular, I will discuss my plan for 2020. Then, I will talk about a new release for the long-awaited Unnamed Game update. Finally, I didn’t want to miss saying my thanks to you for the new year 2020! 

    2020 is upon us!

    Happy New Year 2020 Agenda

    In the coming new year 2020, I’m planning to continue focusing on art and connecting with you to aid in your journey. Although last year my posting slowed down to a monthly crawl, I won’t give up on the excitement. In particular, I’m interested in expanding my fundamentals like perspective and figure drawing. Also, I think it will benefit you because I enjoy explaining my workflow and mistakes. Finally, what if I had another writer in the year 2020, but more of that in the next paragraph!

    Updates coming for Unnamed Game

    Before the new year 2020, the last three months have been busy due to long hours at work and slowly writing and editing Unnamed Game Post with my coworker Tyler. For instance, I would go into Grammarly, OBS, and slowly edit the blog post. Also, if you haven’t read the first Unnamed Game, give it a read here. However, since I have only an hour of lunch and low inspiration during heavy days, it is hard to focus on the good stuff. For example, it hard to concentrate after a long day, but I’m doing my best to give you the message. Also, in the year 2020, it would be great if I could focus on my artwork instead of writing. However, Shawn told me that I would lose my blogger’s voice, so I’m conflicted.

    Upcoming

    Finally, the forthcoming new post is the Unnamed Game with more in-game progress, 3D Model, and state engine development. I hope you excited as me, and looking forward to hearing your feedback and comments! Stay warm and safe, wishing you and your family greatness for the new year 2020!

  • The making of the Unnamed Game

    The making of the Unnamed Game

    The Unnamed Game

    My colleague and I decided to team up together to build a Unnamed game. Also, I want to share the experience with you because I believe it will help you when you design a game or idea. Jumping right in, he will focus on coding in Unity, and I will help with Art direction. Meanwhile, we don’t have a name for the game, hence Unnamed Game. However, we are gathering resources for inspiration. For example, we are collaborating on Google Drive, Team Foundation Server, and Pinterest.

    Drive

    Google Drive for Unnamed Game
    Google Drive for Unnamed Game

    3D Unity Game

    We discovered the animated character assets in the 3D Unity Store. Afterword, we imported a file type called FBX. For instance, It’s a file that contains animation, mesh, and bones. However, I didn’t go online to look it up. We imported the sucker into Blender. Then hit a few keys and saw the object move and come to life. 


    Excited to work in Blender

    The thrill of making unnamed game inspired me to continue to work on Blender and watch a tutorial on making the low poly character. Also, the tutorial is called Complete Beginners Guide to Blender 2.8 if you need a refresher on Blender. Earlier, we were working for a few weeks in Unity. My colleague will continue to work in Unity. Hopefully, I will join him in developing. 

    Tyler Editing in Unity 3D
    Tyler Editing in Unity 3D

    How we get inspired?

    During the prototype phase, it’s essential to come up with lots of ideas and not throw them out right away. For example, I created a Pinterest board for us to organize our thoughts in sections. While I can’t share the board, you can check out my other Pinterest boards. Additionally, the pins set up in a category. For instance, world, maps, and towns are good examples to search to get inspiration for your game. However, it is essential to try to focus on a time zone in history because your search is going to be massive. 

    Unnamed Game Gathering Chickens
    Unnamed Game Tyler Gathering the Troops

    Not the end

    Thank you for reading the Unnamed Game. Also, if you have a project that you feel excited about, please share it with us in the comments. Similarly, if you’re interested in following our updates? Please subscribe to the blog by clicking the blue ribbon the bottom right. Additionally, please join the conversation below. As promised, I put together an article for you to spark your creativity, check out Fall Harvest: How to get inspiration?